How I initialize the ARSCNView
var sceneView: ARSCNView?
override func viewDidLoad() {
super.viewDidLoad()
if ARConfiguration.isSupported{
sceneView = ARSCNView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: UIScreen.main.bounds.size.height))
view.addSubview(sceneView!)
sceneView!.delegate = self
// Show statistics such as fps and timing information
sceneView!.showsStatistics = false
// Create a new scene
let scene = SCNScene(named: "totens.scnassets/Main.scn")!
// Set the scene to the view
sceneView!.scene = scene
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "TotensImages", bundle: nil) else { return }
let configuration = ARImageTrackingConfiguration()
configuration.trackingImages = referenceImages
let options: ARSession.RunOptions = [.removeExistingAnchors]
sceneView!.session.run(configuration, options: options)
}
When a dismiss this view controller and try to restart session the camera stop appearing. Someone knows how to help me with this? thanks
Ok this is not the best way to fix it but it will probably work.
On the ViewController where you have the ARScene View you have to initialize a bool flag that will check if you have to run the configuration. so..
var shouldDoThingsInViewWillAppear: Bool = true
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if shouldDoThingsInViewWillAppear {
shouldDoThingsInViewWillAppear = false
guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "TotensImages", bundle: nil) else { return }
let configuration = ARImageTrackingConfiguration()
configuration.trackingImages = referenceImages
let options: ARSession.RunOptions = [.removeExistingAnchors]
sceneView!.session.run(configuration, options: options)
}
}
If this work that means that you shouldn't run twice the session or that you shouldn't add twice the tracking images.
If not try to do the same of viewDidAppear instead of ViewWillAppear.
If nether try to change the run method to
sceneView.session.run(configuration, options: [.resetTracking, .removeExistingAnchors])