Say that I have the y-component of a 3D vector and I have a unit vector expressing the direction of the final desired vector. How would I go about solving for the X and Z components? Thanks!
Simple ratio, where u*
are unit vector components
dx = ux * dy / uy
dz = uz * dy / uy
(because unit vector components are defined as ux = dx / Len
with common Len
, and dy/uy
is really vector length)