I have designed a ViewController in my Storyboard and I have adjusted all of its constraints respectively.
Now, I would like to animate most of these constraints.
So :
But it is very annoying to define the constraints again in Swift code while I already have them in Storyboard.
So, I was hoping someone could introduce me an easy way to achieve this automatically.
No, there are no built-in ways to render the IB constraints into Swift code. You could iterate through them and grab all their properties and do something like that, but that will get messy. There are too many different ways to create constraints programmatically, and even if some automated tool existed, I bet the code wouldn’t be very elegant. (As a general rule, tools that generate code programmatically don’t result in very good code.)
I wonder about the whole concept. We often animate constraints generated by IB without going through all of this. The typical approach is to give these IB constraints @IBOutlet
references and then you can programmatically change their constant
values and then put the call to layoutIfNeeded
in the animation closure. Or, if you must, you can deactivate them (again, using the outlets) and then do whatever animation you want and, if appropriate, re-activate those constraints later, if needed.
But we can’t advise on to how to best achieve your animation in an IB view with constraints without more details about the nature of the animation.
But this is an example of how you can animate change the position of a view that has constraints defined in IB: https://stackoverflow.com/a/28329399/1271826