webots

Changing global coordinate frame in webots


I just started with webots and are faced with the following problem:

Webots global coordinate frame defines its y-axis to show upwards (gravity vectory with negative y-component). However I would like to build a world around a coordinate frame in which the z-axis shows upwards.

Is it possibly to change this globally?

Thank you for your replies.


Solution

  • Yes, this is possible following these steps:

    Note that in Webots, the global y-axis is upwards because of the VRML and X3D legacy. Lot of X3D exporters like Blender allow to change the down axis during the export. => It's not a bad idea to use the y-axis down :-)