javascriptthree.jsbeziersurfacenurbs

How can I create a 3D surface from 3D points in Three.js?


I'm making a project to make simple 3d models with dots and lines (curved or not). For a first version I used SVG elements for simple render, smooth curves and mouse events.

Now I'm trying to use Three.js renderer instead of SVG. I got to create 3d tubes to replace the curved lines, but I don't know how to create 3d surfaces based on multiple xyz coordinates.

Here is an example of a model made of 4 points and 4 lines (3 straights and 1 curved):

surface-3d-sample1

We could imagine that the curve is extruded to more points, to something like this:

enter image description here

Then I would like to create a surface (or plane), just like the blue shape:

enter image description here

I got inspired of this topic: convert bezier into a plane road in three.js

var material = new THREE.MeshBasicMaterial({ color: 0xc0c0c0 });
var path = new THREE.CatmullRomCurve3([
    new THREE.Vector3(dots[0].x, dots[0].y, -dots[0].z),
    new THREE.Vector3(dots[1].x, dots[1].y, -dots[1].z),
    new THREE.Vector3(dots[2].x, dots[2].y, -dots[2].z),
    new THREE.Vector3(dots[3].x, dots[3].y, -dots[3].z),
    new THREE.Vector3(dots[0].x, dots[0].y, -dots[0].z)
]);

var pts = [],
    a ;
for (var i = 0 ; i < 3 ; i++) {
    a = i / 3 * Math.PI;
    pts.push(new THREE.Vector2(Math.cos(a) * 1, Math.sin(a) * 1));
}
var shape = new THREE.Shape(pts);

var geometry = new THREE.ExtrudeGeometry(shape, {
    steps : 10,
    bevelEnabled : false,
    extrudePath : path
});

var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);

But this sample code only creates another tube-like shape.


Solution

  • Instead of using four (Bezier) curves to create a surface, use Bezier SURFACES or NURBS — they are mathematically designed for it. Here is a demo with source code.