I have mapView with array of CLLocationCoordinate2D
. I use these locations to draw lines on my mapView by using MKPolyline
. Now i want to store it as a UIimage. I found that theres class MKMapSnapshotter
but unfortunately i can't draw overlays on it "Snapshotter objects do not capture the visual representations of any overlays or annotations that your app creates." So i get only blank map image. Is there any way to get image with my overlays?
private func generateImageFromMap() {
let mapSnapshotterOptions = MKMapSnapshotter.Options()
guard let region = mapRegion() else { return }
mapSnapshotterOptions.region = region
mapSnapshotterOptions.size = CGSize(width: 200, height: 200)
mapSnapshotterOptions.showsBuildings = false
mapSnapshotterOptions.showsPointsOfInterest = false
let snapShotter = MKMapSnapshotter(options: mapSnapshotterOptions)
snapShotter.start() { snapshot, error in
guard let snapshot = snapshot else {
//do something with image ....
let mapImage = snapshot...
}
}
}
How can i put overlays on this image? Or maybe theres other way for that problem.
Unfortunately, you have to draw them yourself. Fortunately, MKSnapshot
has a convenient point(for:)
method to convert a CLLocationCoordinate2D
into a CGPoint
within the snapshot.
For example, assume you had an array of CLLocationCoordinate2D
:
private var coordinates: [CLLocationCoordinate2D]?
private func generateImageFromMap() {
guard let region = mapRegion() else { return }
let options = MKMapSnapshotter.Options()
options.region = region
options.size = CGSize(width: 200, height: 200)
options.showsBuildings = false
options.showsPointsOfInterest = false
MKMapSnapshotter(options: options).start() { snapshot, error in
guard let snapshot = snapshot else { return }
let mapImage = snapshot.image
let finalImage = UIGraphicsImageRenderer(size: mapImage.size).image { _ in
// draw the map image
mapImage.draw(at: .zero)
// only bother with the following if we have a path with two or more coordinates
guard let coordinates = self.coordinates, coordinates.count > 1 else { return }
// convert the `[CLLocationCoordinate2D]` into a `[CGPoint]`
let points = coordinates.map { coordinate in
snapshot.point(for: coordinate)
}
// build a bezier path using that `[CGPoint]`
let path = UIBezierPath()
path.move(to: points[0])
for point in points.dropFirst() {
path.addLine(to: point)
}
// stroke it
path.lineWidth = 1
UIColor.blue.setStroke()
path.stroke()
}
// do something with finalImage
}
}
Then the following map view (with the coordinates, as MKPolyline
, rendered by mapView(_:rendererFor:)
, like usual):
The above code will create the this finalImage
: