Is there a way to retrieve all info that requires to re-build D3DPRESENT_PARAMETERS
from a created device?
In Direct3D11 ID3D11DeviceContext
saves all this trouble, but how would you go and get all the necessary information to re-construct present parameters?
Thanks in advance!
Call IDirect3DDevice9::GetSwapChain to get an instance of IDirect3DSwapChain9 interface. Then call GetPresentParameters to get that structure.