I'm working with a game Called Terraria on a complete texture redo. The Font is PNG based, which I extracted from the Font XNBs using TConvert. Is there a fast method of making a font convert to something like Font1.ttf > Font1.xnb.
I already tried:
XNA Game studio and using Re-Logics Font Pipeline to make a custom font, but due to the Overall Outdated-ness of XNA game studio 4.0, I can not install it. It requires Visual C# 2010 which does NOT work with my Windows 7 PC. (I'm not completely sure why)
You can use MonoGame to create an .xnb
file for use with Terraria.
A version of steps 6-10 with screenshots can be found here.
ttf
file and click install(Note the name). .xnb
file is in: project directory/bin/x86/Debug/Content/ The most common error is the name of the font is not correct.