I was trying to make an ammunition counting system with images of bullets that disappear as the character fires the bullets. I was following this tutorial:
It seems okay but now I get this error:
"Assets \ Scripts \ GameFlow.cs (72,28): error CS0246: The type or namespace name 'image' could not be found (are you missing a directive or an assembly reference?)"
I can not see the problem. I thought I'd solve by putting "using UnityEngine.UI;
" but the problem keeps. Anyone know how I can solve it? Thank you.
The code in the Script are:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameFlow : MonoBehaviour
{
public static float remainingShots = 6;
public Transform shot1;
public Transform shot2;
public Transform shot3;
public Transform shot4;
public Transform shot5;
public Transform shot6;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (remainingShots > 0)
{
shot1.GetComponent<image> ().enabled = true;
}
else
{
shot1.GetComponent<image> ().enabled = false;
}
if (remainingShots > 1)
{
shot2.GetComponent<image> ().enabled = true;
}
else
{
shot2.GetComponent<image> ().enabled = false;
}
if (remainingShots > 2)
{
shot3.GetComponent<image> ().enabled = true;
}
else
{
shot3.GetComponent<image> ().enabled = false;
}
if (remainingShots > 3)
{
shot4.GetComponent<image> ().enabled = true;
}
else
{
shot4.GetComponent<image> ().enabled = false;
}
if (remainingShots > 4)
{
shot5.GetComponent<image> ().enabled = true;
}
else
{
shot5.GetComponent<image> ().enabled = false;
}
if (remainingShots > 5)
{
shot6.GetComponent<image> ().enabled = true;
}
else
{
shot6.GetComponent<image> ().enabled = false;
}
if(Input.GetButtonDown("Fire1"))
{
remainingShots -= 1;
}
}
}
"Assets \ Scripts \ GameFlow.cs (72,28): error CS0246: The type or namespace name 'image' could not be found (are you missing a directive or an assembly reference?)"
Change all your 'image' types to 'Image'.