I am trying to draw a circle on map, when user select option 1 the circle is filled with blue color, when user select option 2, the whole map will be filled with blue while the circle area is colorless. how is that possible?
`func addRadiusOverlay(forGeotification geotification: Geotification) {
mapView?.addOverlay(MKCircle(center: geotification.coordinate, radius: 300))
}`
`func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if overlay is MKCircle {
let circleRenderer = MKCircleRenderer(overlay: overlay)
circleRenderer.lineWidth = 5.0
circleRenderer.strokeColor = UIColor(red: 0/255, green: 122/255, blue: 255/255, alpha: 1.0)
circleRenderer.fillColor = circleRenderer.strokeColor!.withAlphaComponent(0.1)
return circleRenderer
}
return MKOverlayRenderer(overlay: overlay)
}`
In case of Option-2, to draw a circle with filled outside and transparent hole, use MKPolygon.polygonWithPoints:count:interiorPolygons:
with interiorPolygons parameter to be the circle MKPolygon
, like so:
MKPolygon(coordinates: WORLD_COORDINATES, count: WORLD_COORDINATES.count, interiorPolygons: circlePolygon)
Use following method to generate polygons
func setupRadiusOverlay(forGeotification geotification: Geotification) {
let c = makeCircleCoordinates(geotification.coordinate, radius: RADIUS)
self.option1polygon = MKPolygon(coordinates: c, count: c.count, interiorPolygons: nil)
self.option2polygon = MKPolygon(coordinates: WORLD_COORDINATES, count: WORLD_COORDINATES.count, interiorPolygons: option1polygon)
}
Use following method to add a polygon
func addRadiusOverlay(isOption2Selected: Bool) {
guard let mapView = mapView else { return }
let overlay = isOption2Selected ? self.option2polygon : self.option1polygon
if mapView.overlays.index(where: { $0 === overlay }) == nil {
mapView.removeOverlays(mapView.overlays.filter{ $0 is MKPolygon })
mapView.addOverlay(overlay)
}
}
Change delegate method mapView(_:rendererFor:)
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
guard overlay is MKPolygon else {
return MKOverlayRenderer(overlay: overlay)
}
let color = UIColor(red: 0/255, green: 122/255, blue: 255/255, alpha: 1.0)
let renderer = MKPolygonRenderer(overlay: overlay)
renderer.lineWidth = 5.0
renderer.strokeColor = color
renderer.fillColor = color.withAlphaComponent(0.1)
return renderer
}
following would be world coordinates
let WORLD_COORDINATES = [
CLLocationCoordinate2D(latitude: 90, longitude: 0),
CLLocationCoordinate2D(latitude: 90, longitude: 180),
CLLocationCoordinate2D(latitude:-90, longitude: 180),
CLLocationCoordinate2D(latitude:-90, longitude: 0),
CLLocationCoordinate2D(latitude:-90, longitude:-180),
CLLocationCoordinate2D(latitude: 90, longitude:-180)
]
And following helper method, courtesy of my old answer
func makeCircleCoordinates(_ coordinate: CLLocationCoordinate2D, radius: Double, tolerance: Double = 3.0) -> [CLLocationCoordinate2D] {
let latRadian = coordinate.latitude * .pi / 180
let lngRadian = coordinate.longitude * .pi / 180
let distance = (radius / 1000) / 6371 // kms
return stride(from: 0.0, to: 360.0, by: tolerance).map {
let bearing = $0 * .pi / 180
let lat2 = asin(sin(latRadian) * cos(distance) + cos(latRadian) * sin(distance) * cos(bearing))
var lon2 = lngRadian + atan2(sin(bearing) * sin(distance) * cos(latRadian),cos(distance) - sin(latRadian) * sin(lat2))
lon2 = fmod(lon2 + 3 * .pi, 2 * .pi) - .pi // normalise to -180..+180º
return CLLocationCoordinate2D(latitude: lat2 * (180.0 / .pi), longitude: lon2 * (180.0 / .pi))
}
}
option-2 selection yields
option-1 should do inverse :)