I get different results when running this sample with Processing directly, and with Processing.js in a browser. Why?
I was happy about my result and wanted to share it on open Processing, but the rendering was totally different and I don't see why. Below is a minimal working example.
/* Program that rotates a triange and draws an ellipse when the third vertex is on top of the screen*/
float y = 3*height/2;
float x = 3*width/2;
float previous_1 = 0.0;
float previous_2 = 0.0;
float current;
float angle = 0.0;
void setup() {
size(1100, 500);
}
void draw() {
fill(0, 30);
// rotate triangle
angle = angle - 0.02;
translate(x, y);
rotate(angle);
// display triangle
triangle(-50, -50, -30, 30, -90, -60);
// detect whether third vertex is on top by comparing its 3 successive positions
current = screenY(-90, -60); // current position of the third vertex
if (previous_1 < previous_2 && previous_1 < current) {
// draw ellipse at the extrema position
fill(128, 9, 9);
ellipse(-90, -60, 7, 10);
}
// update the 2 previous positions of the third vertex
previous_2 = previous_1;
previous_1 = current;
}
In order to get the same results online as you get by running Processing locally you will need to specify the rendering mode as 3d when calling size
For example:
void setup() {
size(1100, 500, P3D);
}
You will also need to specify the z coordinate in the call to screenY()
current = screenY(-90, -60, 0);
With these two changes you should get the same results online as you get running locally.
Online:
Local: