I'm making a platformer videogame in Cocos2d-x C++.
What I want to do is really easy but everything I have found on the internet either doesn't work or it's for another programming language like Objective-C.
I basically have multiple Spritesheets I'd like to use on my game. I can't merge them into 1 big spritesheet because they are really big.
I just want to know how to include multiple spritesheets so I can use them.
For using 1 spritesheet I use the following code:
// load and cache the texture and sprite frames
auto cacher = SpriteFrameCache::getInstance();
cacher->addSpriteFramesWithFile("GJ_GameSheet02-hd.plist");
I've read that I can use SpriteBatch Node
for that, but I haven't found anything related to how to use that on C++.
Any help would be appreciated. Thanks
I used the advanced feature of Texture Packer: generate .h and .cpp files. But all you need is:
cache->addSpriteFramesWithFile("Graphics-0.plist", "Graphics-0.png");
cache->addSpriteFramesWithFile("Graphics-1.plist", "Graphics-1.png");
You only need to call addSpriteFramesWithFile multiple times with all your .plist files and .png
if you have a lot you can create a for loop:
void addSpriteFramesToCache(int i)
{
SpriteFrameCache *cache = SpriteFrameCache::getInstance();
cache->addSpriteFramesWithFile("Graphics-" + std::to_string(i) + ".plist",
"Graphics-" + std::to_string(i) + ".png");
}
for (int i = 0; i < numberOfFramesToLoad; i++) //
{
addSpriteFramesToCache(i);
}