I don't know if I'm allowed to ask this question but I really can't figure out how to use ARCore on Android Emulated Device. According to the official guide I'm supposed to use API 8.1 on pixel/pixel 2 device in order to run any app which uses ARCore. Sadly those emulator don't come with the support for Play Store, and without Play Store I can't Instal ARCore on the device.
The device images that come with built in Play Store can't run ARCore instead. I'm really confused about how am I supposed to test anything for ARCore in this way. I need it to develop an app for a University program and I need to become familiar with Augmented Reality Development but I can't even get started because of this issue.
Updated: May 11, 2023.
For using ARCore Emulator, at first, you have to create a virtual device with support for AR. I'm running Android Studio Flamingo on macOS Ventura 13.4.
I created Pixel 6 Pro virtual device:
ARCore's targetSdkVersion
has been set to Android API level 33
.
Set up Android Debug Bridge. I set up adb
for Mac.
Download Google_Play_Services_for_AR_1.37.0_x86_for_emulator.apk from GitHub repository.
Run your AVD.
Type in Bash Terminal the following command (to be sure that the port is 5554):
adb devices
Result:
// emulator-5554 device
Go to the folder where Google_Play_Services_for_AR_1.37.0_x86_for_emulator.apk
is located. For instance:
cd ~/Desktop
To install Emulator, type in Terminal the following line, while the virtual device is running:
adb install -r Google_Play_Services_for_AR_1.37.0_x86_for_emulator.apk
Repeat previous steps for additional AVDs you’d like to use.
Delight!
P.S.
Take it into consideration: Android Emulator
does not support such ARCore APIs as: Depth API, Geospatial API or Augmented Faces API. That's because Emulator doesn't have corresponding sensors. When any of these features are enabled, the Emulator picture can't render correctly: a screen will be entirely black, although UI elements drawn on top of the Emulator picture still be rendered.