I have created a clone of Atari Breakout game using the ACM graphics library and just finished adding a highscore interface and functionality. The player's name and score should be displayed on the GUI window (it is successfully) and also be written to a .dat
binary file.
However, when the code attempts to load the existing file I get the following error.
writing aborted; java.io.NotSerializableException: acm.graphics.GCanvasListener
I've researched this error online and it seems it can be solved by editing the class to implement Serializable
. However, the class throwing this error is not one of my own but rather a class that belongs to the third-party ACM graphics library. How do I solve this?
I'm not even sure why this error is being caused in the first place since the data I'm attempting to serialize is only a name and score, I'm not trying to serialize a canvas of objects or anything like that.
Main class (called Breakout)
public class Breakout extends GraphicsProgram {
... // game variables
public void run() {
... // this if clause runs when game ends
if (brickCounter > 0) {
removeAll(); // clears screen
printGameOver(); // displays game over message
HighscoreManager hm = new HighscoreManager();
String name = getHighScoreName();
hm.addScore(name, score);
hm.displayHighscores();
}
}
... // game functionality methods
private String getHighScoreName(){
IODialog dialog = new IODialog();
String name = dialog.readLine("Enter your name: ");
return name;
}
Score class
private class Score implements Serializable {
private int score;
private String name;
public Score(String name, int score) {
this.score = score;
this.name = name;
}
public int getScore() { return score; }
public String getName() { return name; }
}
ScoreComparator class
private class ScoreComparator implements Comparator<Score> {
public int compare(Score score1, Score score2) {
int sc1 = score1.getScore();
int sc2 = score2.getScore();
if (sc1 > sc2) {
return -1;
} else if (sc1 < sc2) {
return 1;
} else {
return 0;
}
}
}
HighscoreManager class
private class HighscoreManager {
private ArrayList<Score> scores;
private static final String HIGHSCORE_FILE = ".//bin//scores.dat";
ObjectOutputStream outputStream = null;
ObjectInputStream inputStream = null;
public HighscoreManager() {
scores = new ArrayList<Score>(10);
}
public ArrayList<Score> getScores() {
loadScoreFile();
sort();
return scores;
}
private void sort() {
ScoreComparator comparator = new ScoreComparator();
Collections.sort(scores, comparator);
}
public void addScore(String name, int score) {
loadScoreFile();
scores.add(new Score(name, score));
updateScoreFile();
}
public void loadScoreFile() {
try {
inputStream = new ObjectInputStream(new FileInputStream(HIGHSCORE_FILE));
scores = (ArrayList<Score>) inputStream.readObject();
}
catch (FileNotFoundException e) {
System.out.println("[Load] File Not Found Error: " + e.getMessage());
}
catch (IOException e) {
System.out.println("[Load] Input/Output Error: " + e.getMessage());
}
catch (ClassNotFoundException e) {
throw new RuntimeException("[Load] Class Not Found Error: " + e.getMessage());
}
finally {
try {
if (outputStream != null) {
outputStream.flush();
outputStream.close();
}
} catch (IOException e) {
System.out.println("[Load] Input/Output Error: " + e.getMessage());
}
}
}
public void updateScoreFile() {
try {
outputStream = new ObjectOutputStream(new FileOutputStream(HIGHSCORE_FILE));
outputStream.writeObject(scores);
}
catch (FileNotFoundException e) {
System.out.println("[Update] File Not Found Error: " + e.getMessage());
}
catch (IOException e) {
System.out.println("[Update] Input/Output Error: " + e.getMessage());
}
finally {
try {
if (outputStream != null) {
outputStream.flush();
outputStream.close();
}
} catch (IOException e) {
System.out.println("[Update] Input/Output Error: " + e.getMessage());
}
}
}
public void displayHighscores() {
int max = 10;
ArrayList<Score> scores;
scores = getScores();
int x = scores.size();
if (x > max) {
x = max;
}
removeAll(); // clears screen
int npos = 160;
int spos = 160;
for (int i = 0; i < x; i++) {
GLabel showName = new GLabel(scores.get(i).getName(), (getWidth() / 2.0) - 100, (getHeight() / 2.0) - npos);
showName.move(-showName.getWidth() / 2, -showName.getHeight());
showName.setColor(Color.WHITE);
add(showName);
npos -= 40;
}
for (int i = 0; i < x; i++) {
GLabel showScore = new GLabel(Integer.toString(scores.get(i).getScore()), (getWidth() / 2.0) + 100, (getHeight() / 2.0) - spos);
showScore.move(-showScore.getWidth() / 2, -showScore.getHeight());
showScore.setColor(Color.WHITE);
add(showScore);
spos -= 40;
}
}
After running the application:
[Load] Input/Output Error: writing aborted; java.io.NotSerializableException: acm.graphics.GCanvasListener
[Update] Input/Output Error: acm.graphics.GCanvasListener
[Load] Input/Output Error: writing aborted; java.io.NotSerializableException: acm.graphics.GCanvasListener
Your task will be to find a hidden reference from your name and score structure to the UI components. Many GUI applications use a lot of inner classes, and this might be the missing link.
When you have a class something like this:
class MyGame {
private SomeUIWidget widget;
class TopScore implements Serializable {
String name;
int score;
...
}
...
}
There is a hidden member in TopScore
that references the "enclosing instance" of MyGame
, including its SomeUIWidget
member. When you try to serialize a TopScore
instance, all the rest gets dragged in with it.
You could simply declare TopScore
as a static
nested class. This means that there is no enclosing instance, and serves only to hide the TopScore
class from other code. But, I would suggest just making TopScore
a top-level class, in its own file, because it's likely that other objects will want to use those objects in different ways—that is, it seems like a likely candidate for part of your public API.
This is an educated guess, in the absence of any actual code. To get a better answer, reduce your code to the minimum required to demonstrate the problem, and include that in your question.