When I am panning the scene on the screen, how should I set up the OrbitControls
to make the scene come to a standstill gradually, instead of instantly, just like this website ?
Here is my code.
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.mouseButtons = {
ORBIT: THREE.MOUSE.RIGHT,
ZOOM: THREE.MOUSE.MIDDLE,
PAN: THREE.MOUSE.LEFT
};
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.screenSpacePanning = false;
const direction = new THREE.Vector3();
camera.getWorldDirection(direction);
camera.getWorldPosition(controls.target);
controls.target.addScaledVector(direction, 50);
Thanks!!
When using your code, I can see damping on my computer, see https://jsfiddle.net/p2kgvxoc/. You probably want to set OrbitControls.dampingFactor
to a lower value in order to make the damping effect more visible. Also ensure to use an active render loop.