I am totally new with Swift and SpriteKit, apologies I really know nothing. I am trying to add 2 consecutive SKLabelNode in a single scene. The background of the scene is .black. I created a function that generates a SKShapeNode from a UIBezierPath to cover let's say 3/4 of the screen in a sort of P shape, .fill = .white. I add the child and end the function.
I add the function in the didMove
override. (Don't ask me why, I am following some examples and for the moment it seems to work. I will address this later, but at the moment I'm focused on the current problem)
Then I create a second function to add 2 SKLabelNode. One black over the white portion and one white over the black portion. I then add both to the scene.
I add the function after the shape one.
The result is that the black over the white portion is not displayed. If I comment the white over the black, the previous is displayed without issues.
I tried to infer the order of the addChild
but the outcome doesn't change.
Does anyone know the reason?
I tried switching the addChild
.
import SpriteKit
class MenuScene: SKScene {
override func didMove(to view: SKView) {
layoutScene()
addLabels()
}
func layoutScene() {
backgroundColor = .black
let rectSize = frame.size.width / 4
//Codice per creare la scena della home
//inizio
let homeScreen = SKShapeNode()
homeScreen.fillColor = .white
let shapeHome = UIBezierPath()
let shapeOrigin = CGPoint(x: view!.bounds.minX, y: view!.bounds.minY)
shapeHome.move(to: shapeOrigin)
shapeHome.addLine(to: CGPoint(x: view!.bounds.minX, y: view!.bounds.maxY))
shapeHome.addLine(to: CGPoint(x: view!.bounds.maxX, y: view!.bounds.maxY))
shapeHome.addLine(to: CGPoint(x: view!.bounds.maxX, y: rectSize))
shapeHome.addLine(to: CGPoint(x: view!.bounds.maxX - rectSize, y: rectSize))
shapeHome.addLine(to: CGPoint(x: view!.bounds.maxX - rectSize, y: view!.bounds.minY))
shapeHome.addLine(to: CGPoint(x: view!.bounds.minX, y: view!.bounds.minY))
shapeHome.close()
homeScreen.path = shapeHome.cgPath
homeScreen.fillColor = .white
//fine
addChild(homeScreen)
}
func addLabels() {
let rectSize = frame.size.width / 4
let home = SKLabelNode(text: "HOME")
home.fontName = "AvenirNext-Bold"
home.fontSize = 50.0
home.fontColor = .black
home.position = CGPoint(x: frame.midX, y: frame.midY)
addChild(home)
let b = SKLabelNode(text: "B")
b.fontName = "AvenirNext-Bold"
b.fontSize = 40.0
b.fontColor = .white
b.position = CGPoint(x: frame.maxX - (rectSize/2), y: rectSize/2)
addChild(b)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
}
}
Thanks for helping.
I just solved the issue substituting the colours .black and .white with UIColor.black and UIColor.white.
DOes anyone know the reason though?