This is more of a nuisance than anything, but when I use FlashDevelop and declare a new instance it puts the whole class path instead of just the class name.
For example I have a class called "FrameText" for a game I'm working on, it's located in the path "display.text.gameText.test.FrameText". I have an instance of type FrameText called "currentTask", and when I put currentTask = new
the auto-prediction grabs the class FrameText since that's the instance type. I hit enter to accept that class and it puts
currentTask = new display.text.gameText.test.FrameText
instead of just currentTask = new FrameText
. I've tried to look through the program settings to get it to stop putting the whole class path but I can't find anything.
My brother figured it out (thanks homie), turns out I had two FrameText
classes since I'm testing a text overhaul for my game. I renamed the test class to FrameTextTest
and it worked perfectly.