I'm working on an Oculus Go app, using Unity, where the user is literally expected to sleep while using the app and with the headset still on their head. I seem to be running into the problem where the Oculus Go goes into power-save mode because of inactivity. Presumably, the user isn't moving enough when they are in a deep sleep.
Although I've included instructions for the user on how to disable sleep as a device-wide setting, this is far from ideal. iOS has idleTimerDisabled (Keep iPhone from sleeping) which is a simple one-line stay-awake type of command. I'm looking for the Oculus Go equivalent of iOS's idleTimerDisabled
Does anyone have any hints on how to keep the Oculus Go from turning off?
Just to be clear, this stay-awake behavior should only happen while the user is wearing the headset and using the this app, and only this app. If the user takes off the headset, normal turn-off behavior should be immediately restored.
Thanks in advance, JJ
As of May 2019, it is not possible to keep the Oculus Go awake. Oculus wrote to me
Unfortunately, this doesn't look to be functionality (disabling sleep when there is no movement) that is available at this time.