As I understand it, in a C++ project:
_WIN32_WINNT
, WINVER
, and NTDDI_VERSION
macros
If I compile my application with the following setup:
v140_xp
(Visual Studio 2015 - Windows XP)StdAfh.h
#include <WinSDKVer.h>
#define _WIN32_WINNT 0x0501
#define WINVER 0x0501
#define NTDDI_VERSION 0x05010000
#include <SDKDDKVer.h>
From what I can tell, it looks like Target Platform Version is an suposed to be an alternative to the _WIN32_WINNT
, WINVER
, and NTDDI_VERSION
macros. The weird thing is, with the above configuration you can set the Target Platform Version to 1
or 99
... and the compiler doesn't generate any errors or warnings.
This this leaves me wondering: What is the Target Platform Version for?
In Visual Studio 2015 the Target Platform Version field just sets the version of the Windows SDK to use. See this MSDN article for reference. In Visual Studio 2019, this field has been renamed Windows SDK Version. You still need to set _WIN32_WINNT
, WINVER
, and NTDDI_VERSION
macros, as well as the Platform Toolset field. Taken together they determine the versions of Windows your app can run on.
If your applications need to run on Windows XP, you have to pick a Platform Toolset ending in _xp, select an older Windows SDK Version (you need 7.1A, but picking 7.0 or 8.1 should work; see below), and set _WIN32_WINNT
, WINVER
, and NTDDI_VERSION
macros accordingly. See this Stack Overflow posting for tips on setting these macros and including related SDK headers via targetver.h
.
If building from a Command Prompt with an _xp platform toolset see this Stack Overflow posting for tips on setting the /SUBSYSTEM
linker option and for defining _USING_V110_SDK71_
.
Windows SDKs are backward-compatible, but I haven't yet found a clear reference which lists the oldest version of Windows you can target when building with a given version of the Windows SDK (see EDIT at the bottom of this post). Each SDK lists "System Requirements", but these list the minimum version of Windows needed to develop with the SDK, not the minimum version of Windows that executables built with that SDK can target. The best reference I know of is the sdkddkver.h
header in each of the newer Windows SDKs. Within this header are a list of _WIN32_WINNT version constants. For example, in the Windows 7.1A SDK, sdkddkver.h
defines _WIN32_WINNT_NT4
as the oldest supported Windows platform (but I do not know if this is definitive).
The rest of this answer are notes regarding targeting for native VC++ apps using Visual Studio 2019. These notes may apply to older Visual Studio versions as well.
In Visual Studio 2019, selecting a Platform Toolset which ends in _xp has certain quirks. For v120_xp, the Windows SDK Version field is hidden, but the inherited VC++ Directories will show that the Windows SDK 7.1A directory is specified. For v140_xp and v141_xp platform toolsets, you can pick Windows SDK 7.0 or 8.1 (for either, the inherited VC++ Directories will show that the Windows SDK 7.1A directory is specified).
I am not sure what the difference is - if any - between specifying Windows SDK Version 7.0 or 8.1 when using Platform Toolset v140_xp or v141_xp in Visual Studio 2019.
In Visual Studio 2019, when setting native C++ project properties for a Windows Desktop app, depending on the Platform Toolset you select, the read-only Target Platform field may change to "Windows 10". But this DOES NOT mean your Win32 desktop app will be built as a Universal Windows Platform app. It will still work on older versions of Windows depending on the Platform Toolset, Windows SDK Version and the values for the _WIN32_WINNT
, WINVER
, and NTDDI_VERSION
macros.
Microsoft could update VS2019 so the Target Platform field value would show just "Windows" when setting properties for Win32/desktop projects, regardless of the selected Platform Toolset or Windows SDK Version.
EDIT: See the article A Brief History of Windows SDKs from Chuck Walbourn, Senior Engineer for Xbox at Microsoft, for details regarding backward compatibility of various Windows SDKs.