I am playing an audio file with some effects, at some point. Here is the code:
engine = AVAudioEngine()
playerB = AVAudioPlayerNode()
playerB.volume = 0.5
let path = Bundle.main.path(forResource: "ukulele", ofType: "wav")!
let url = NSURL.fileURL(withPath: path)
let file = try? AVAudioFile(forReading: url)
buffer = AVAudioPCMBuffer(pcmFormat: file!.processingFormat, frameCapacity: AVAudioFrameCount(file!.length))!
try! file!.read(into: buffer)
reverb.loadFactoryPreset(AVAudioUnitReverbPreset.cathedral)
reverb.wetDryMix = 50
distortion.loadFactoryPreset(AVAudioUnitDistortionPreset.speechRadioTower)
distortion.wetDryMix = 25
let delay = AVAudioUnitDistortion()
delay.loadFactoryPreset(AVAudioUnitDistortionPreset.speechAlienChatter)
delay.wetDryMix = 25
engine.attach(playerB)
engine.attach(reverb)
engine.attach(distortion)
engine.attach(delay)
engine.attach(pitch)
engine.attach(speedControl)
engine.connect(playerB, to: pitch, format: nil)
engine.connect(pitch, to: speedControl, format: nil)
engine.connect(speedControl, to: reverb, format: nil)
engine.connect(reverb, to: distortion, format: nil)
engine.connect(distortion, to: engine.mainMixerNode, format: buffer.format)
playerB.scheduleBuffer(buffer, at: nil, options: AVAudioPlayerNodeBufferOptions.loops, completionHandler: nil)
engine.prepare()
try! engine.start()
what I want is to disconnect one of the AVAudioUnit
when a specific action occurs. However, after removing the AVAudioUnit
the player is completely silent.
for example, if I want to remove reverb
the code is: engine.disconnectNodeOutput(reverb)
but after this line run, the player is silent.
What is the wrong thing I am doing? I simply want to remove one of the effects that was already added.
It’s a chain and you broke one of the links. Here’s your code:
engine.connect(pitch, to: speedControl, format: nil)
engine.connect(speedControl, to: reverb, format: nil)
engine.connect(reverb, to: distortion, format: nil)
engine.connect(distortion, to: engine.mainMixerNode, format: buffer.format)
If you remove reverb node, there is now a hole between speed control and distortion. Nothing can cross that hole. You need to connect them.