I'm trying to simulate a TorchView
with a background image and a foreground image. It works well on API 27 and below, but draw a rectangle on API 28.
Any idea why it doesn't work on Android Pie?
Torch View class:
class TorchView : View, OnTouchListener { var mBitmapBackground: Bitmap? = null var mBitmapForeground: Bitmap? = null var mMask: Bitmap? = null private var mPosX = 0f private var mPosY = 0f private lateinit var paintMask: Paint private lateinit var paintBackground: Paint private lateinit var paintForeground: Paint private var radius = 150 constructor(context: Context) : super(context) { init() } constructor(context: Context, attrs: AttributeSet) : super(context, attrs) { init() } fun initBitmaps(bitmapBackground: Bitmap, bitmapForeground: Bitmap, radius: Int){ this.radius = radius mBitmapBackground = bitmapBackground mBitmapForeground = bitmapForeground mMask = makeRadGrad() mPosX = (bitmapBackground.width/2 - radius).toFloat() mPosY = (bitmapBackground.height/2 - radius).toFloat() invalidate() } fun init() { paintBackground = Paint() paintMask = Paint() paintMask.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR) paintForeground = Paint() paintForeground.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OVER) isFocusable = true isFocusableInTouchMode = true this.setOnTouchListener(this) } public override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val mask = mMask val bitmapForeground = mBitmapBackground val bitmapBackground = mBitmapForeground if(mask != null && bitmapForeground != null && bitmapBackground != null){ canvas.save() canvas.drawBitmap(bitmapBackground, 0f, 0f, paintBackground) canvas.drawBitmap(mask, mPosX, mPosY, paintMask) canvas.drawBitmap(bitmapForeground, 0f, 0f, paintForeground) canvas.restore() } } private fun makeRadGrad(): Bitmap { val gradient = RadialGradient( radius.toFloat(), radius.toFloat(), radius.toFloat(), -0xff0100, 0x00000000, android.graphics.Shader.TileMode.CLAMP ) val p = Paint() p.isDither = true p.shader = gradient val bitmap = Bitmap.createBitmap(radius*2, radius*2, Config.ARGB_8888) val c = Canvas(bitmap) c.drawCircle(radius.toFloat(), radius.toFloat(), radius.toFloat(), p) return bitmap } override fun onTouch(v: View?, event: MotionEvent): Boolean { mPosX = event.x - radius mPosY = event.y - radius invalidate() return true } }
check this https://issuetracker.google.com/issues/111819103
try this
public override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val mask = mMask
val bitmapForeground = mBitmapBackground
val bitmapBackground = mBitmapForeground
if(mask != null && bitmapForeground != null && bitmapBackground != null){
canvas.save()
canvas.drawBitmap(bitmapBackground, 0f, 0f, paintBackground)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
makeRadGradP(canvas, bitmapForeground)
} else {
canvas.drawBitmap(mask, mPosX, mPosY, paintMask)
canvas.drawBitmap(bitmapForeground, 0f, 0f, paintForeground)
}
canvas.restore()
}
}
private fun makeRadGradP(canvas: Canvas, bm: Bitmap) {
val paint = Paint()
paint.style = Paint.Style.FILL
val shader = BitmapShader(bm, TileMode.CLAMP, TileMode.CLAMP)
paint.shader = shader
val corners = Path()
corners.addCircle(mPosX + radius, mPosY + radius, radius.toFloat(), Path.Direction.CW)
canvas.drawPath(corners, paint)
val gradient = RadialGradient(
mPosX + radius, mPosY + radius, radius.toFloat(), 0x00000000,
Color.parseColor("#df000000"), TileMode.CLAMP
)
val p = Paint()
p.isDither = true
p.shader = gradient
canvas.drawCircle(mPosX + radius, mPosY + radius, radius.toFloat(), p)
}