debuggingvisual-studio-2017pixel-shader

Graphics debugging in MSVC 2017 - An error occured. Playback of your application may be incomplete


I successfully recorded a DX11 diag session once. When running it the second and any further time, when I click on a frame I get this error:

An error occured. Playback of your application may be incomplete. (HRESULT = 0x00630000) "Unknown error (0x00630000)"

I capture frames programmatically, using the code shown here in Microsoft Docs. It worked before with other shaders as well as the one I'm debugging now.

I have a RAII class for the debugging:

class GPUBlock
{
public:
  GPUBlock() : _startResult(DXGIGetDebugInterface1(0, __uuidof(_directXAnalysis), reinterpret_cast<void**>(&_directXAnalysis)))
  {
    if (debugInitialized())
      _directXAnalysis->BeginCapture();
  }

  ~GPUBlock()
  {
    if (debugInitialized())
      _directXAnalysis->EndCapture();
  }

  bool debugInitialized() const { return _directXAnalysis && !FAILED(_startResult); }
private:
  IDXGraphicsAnalysis* _directXAnalysis = nullptr;
  HRESULT _startResult = OLE_E_BLANK;
};

Used as:

{
    Debug::GPUBlock debugGPUplease;
    DoGPUWork();
}

Solution

  • Turns out you must click the "Stop collection" button. If you end the debugging this way, the logs will work just fine.

    enter image description here

    It is not clear why it worked without it before, but it was probably luck and not normal behaviour.

    Also, this error will happen if BeginCapture() and EndCapture() are called at inappropriate moments. You can't just place them wherever! You need to capture the entirety of the GPU operation, including the setup.