I've been working on automating GTA V with python. To give inputs, I tried "pyautogui" but it wasn't working as expected. I googled and got this solution on stackoverflow (and thank you, Sentdex!):
Simulate Python keypresses for controlling a game
I used the solution given by 'Hodka', made a few changes (just like sentdex) and here's my following code..
import ctypes
import time
SendInput = ctypes.windll.user32.SendInput
w = 0x11
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time",ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
# Actuals Functions
def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
# directx scan codes http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
if __name__ == '__main__':
while (True):
PressKey(0x11)
time.sleep(1)
ReleaseKey(0x11)
time.sleep(1)
and then performing the action...
from GameScreen import game_screen, countdown
from Actions import PressKey, ReleaseKey, w
import time
countdown()
print("forward")
PressKey(w)
time.sleep(3)
PressKey(w)
I ran this trial code on GTA V and the player didn't move an inch. I then tried this code on GTA Vice City and one another game, and the player took forward steps indefinitely (because of the code, but at least it worked there.) I don't understand how does the same code runs in one game but not in another? Save me. How do I run this on GTA V!?
Solution : Run the editor (in my case, PyCharm) with admin privileges and you're good to go!