I have a UWP app running a web application designed for an Xbox One, and am trying to track down the root cause of a bug that only occurs when it runs on the machine. After about 4 hours of streaming video content, the app mysteriously freezes.
The problem I am having is that I cannot attach a debugger to the application unless the Xbox One is in developer mode, and because of DRM, the Xbox will not stream the video when in developer mode. Therefore, to stream video, I have to load the application with the Xbox One being in retail mode.
It is certainly a catch-22, which is why I am asking if anybody has a suggestion for how I can resolve this issue? Are there any means available to attach the Visual Studio debugger (or any other debugger) to an Xbox One that is running in retail mode? If not, then is there way possible to get around the DRM when in developer mode so I can have working streams and attach a debugger normally?
If not, then is there way possible to get around the DRM when in developer mode so I can have working streams and attach a debugger normally?
You can run Playready DRM video on Xbox One in developer mode but the SL is required to be SL150 (rather than SL2000 or SL3000 from production mode).