I am trying to create a simple SVG morph using Anime JS but the SVG doesn't transition smoothly as you can see below it jumps. Does anyone know why this is happening?
const SVG_PATHS = [
{ value: "M1920,349H0V242s468-52.44,960-73.33S1920,0,1920,0Z" },
{ value: "M1920,466H0V359s159-60,960-73S1920,0,1920,0Z" }
];
const MORPH_SVG = anime({
targets: ".path",
d: [
SVG_PATHS[1],
SVG_PATHS[0]
],
easing: "linear",
duration: 5000,
loop: true
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/animejs/2.0.2/anime.min.js"></script>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1920 349" class="svg_curve">
<path style="fill: #000;" d="M1920, 349H0V242s468-52.44, 1160-73.33S1920, 0, 1920, 0Z" class="path"/>
</svg>
Use SVG_PATHS[0] as value for the path
const SVG_PATHS = [
{ value: "M1920,349H0V242s468-52.44,960-73.33S1920,0,1920,0Z" },
{ value: "M1920,466H0V359s159-60,960-73S1920,0,1920,0Z" }
];
const MORPH_SVG = anime({
targets: ".path",
d: [
SVG_PATHS[1],
SVG_PATHS[0]
],
easing: "linear",
duration: 5000,
loop: true
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/animejs/2.0.2/anime.min.js"></script>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1920 349" class="svg_curve">
<path style="fill: #000;" d="M1920,349H0V242s468-52.44,960-73.33S1920,0,1920,0Z" class="path"/>
</svg>