I am little confused with the applicability of reinterpret_cast
vs static_cast
. From what I have read the general rules are to use static cast when the types can be interpreted at compile time hence the word static
. This is the cast the C++ compiler uses internally for implicit casts also.
reinterpret_cast
s are applicable in two scenarios:
Where I am a little confused is one usage which I need, I am calling C++ from C and the C code needs to hold on to the C++ object so basically it holds a void*
. What cast should be used to convert between the void *
and the Class type?
I have seen usage of both static_cast
and reinterpret_cast
? Though from what I have been reading it appears static
is better as the cast can happen at compile time? Though it says to use reinterpret_cast
to convert from one pointer type to another?
The C++ standard guarantees the following:
static_cast
ing a pointer to and from void*
preserves the address. That is, in the following, a
, b
and c
all point to the same address:
int* a = new int();
void* b = static_cast<void*>(a);
int* c = static_cast<int*>(b);
reinterpret_cast
only guarantees that if you cast a pointer to a different type, and then reinterpret_cast
it back to the original type, you get the original value. So in the following:
int* a = new int();
void* b = reinterpret_cast<void*>(a);
int* c = reinterpret_cast<int*>(b);
a
and c
contain the same value, but the value of b
is unspecified. (in practice it will typically contain the same address as a
and c
, but that's not specified in the standard, and it may not be true on machines with more complex memory systems.)
For casting to and from void*
, static_cast
should be preferred.