I'm trying to experiment with opaque data types to get an understanding of them. The main problem is that I keep getting an 'incomplete' error.
main.c
#include <stdio.h>
#include <stdlib.h>
#include "blepz.h"
int main()
{
setfnarp(GOO,5);
int loogaboo = getfnarp(GOO);
printf("%i", loogaboo);
return 0;
}
fnarpishnoop.c
#include "blepz.h"
struct noobza {
int fnarp;
};
void setfnarp(struct noobza x, int i){
x.fnarp = i;
};
int getfnarp(struct noobza x){
return x.fnarp;
};
blepz.h
struct noobza;
void setfnarp(struct noobza x, int i);
int getfnarp(struct noobza x);
struct noobza GOO;
I clearly don't understand something here and I was hoping someone could help me figure out how opaque data types are implemented if the whole point of them is that you have a hard time finding actual code for them.
Using a struct
that you haven't declared the contents of gives an "incomplete type" error, as you have already mentioned.
Instead, use a pointer to the struct
and a function that returns a pointer to the struct
, like this:
struct noobza;
struct noobza *create_noobza(void);
void setfnarp(struct noobza *x, int i);
int getfnarp(struct noobza *x);
struct noobza *GOO;
...
#include <stdlib.h>
#include "blepz.h"
struct noobza {
int fnarp;
};
struct noobza *create_noobza(void)
{
return calloc(1, sizeof(struct noobza));
}
void setfnarp(struct noobza *x, int i){
x->fnarp = i;
};
int getfnarp(struct noobza *x){
return x->fnarp;
};
...
#include <stdio.h>
#include <stdlib.h>
#include "blepz.h"
int main()
{
GOO = create_noobza();
setfnarp(GOO,5);
int loogaboo = getfnarp(GOO);
printf("%i", loogaboo);
return 0;
}