i am doing my first steps with flare and flutter and right now its really nice to be able to put animations into flutter without coding them by hand. But i dont understand how to make the flare thingy responsive (how to support different screen sizes).
This is part of a splash screen:
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color.fromRGBO(250, 224, 61, 1.0),
body: Center(
child: Container(
child: FlareActor(
"assets/flare/splash.flr",
callback: (nameOfAnimation) =>
Navigator.pushReplacementNamed(context, "/login"),
fit: BoxFit.none,
animation: "splash",
)),
));
}
This works well on my iPhone X because the animation is designed for that size. Is there any way how a smaller device can be able to use this same flare animation? Testing this with iPhone SE resulted in a clipped animation.
I hope there is another way than creating several animations for several screen sizes.
Just add your animation as a child of a SizedBox
and give it a width/height and you’ll be fine.
You can also use the MediaQuery.of(context).size.width
or height
to get the viewport dimensions and set your SizedBox
to use a % of the screen accordingly, if you want to.