I'm trying to play videos within a LibGDX application. I've managed to load the individual video frames sequentially into a java.awt.BufferedImage
using Xuggler.
Now I'm stuck trying to get that into a LibGDX Texture
. Anyone know a way to do this?
I managed to find these two LibGDX files that happen to use BufferedImage
's, however can't see how to use this to get my data into a Texture :(
as soon as you transformed your bufferedImage to a pixmap just use the Texture constructor passing in a pixmap:
Texture newTexture = new Texture(myPixmap);
There are methods to construct an empty Pixmap and draw onto it. Use this pixmap then as described above