I want to create my own Minecraft Launcher for me and my friends in VB.Net. I have this code which gives me access token.
Private ACCESS_TOKEN As String
Public Function GetAccessToken() As String
Return ACCESS_TOKEN
End Function
Public Sub ObtainAccessToken()
Dim username As String = TextBox1.Text
Dim password As String = TextBox2.Text
Dim UUID As String = Guid.NewGuid.ToString()
Dim httpWebRequest = DirectCast(WebRequest.Create("https://authserver.mojang.com/authenticate"), HttpWebRequest)
httpWebRequest.ContentType = "application/json"
httpWebRequest.Method = "POST"
Using streamWriter = New StreamWriter(httpWebRequest.GetRequestStream())
Dim json As String = (Convert.ToString((Convert.ToString("{""agent"":{""name"":""Minecraft"",""version"":1},""username"":""") & username) + """,""password"":""") & password) + """,""clientToken"":" & ControlChars.Quote & UUID & ControlChars.Quote & "}"
streamWriter.Write(json)
streamWriter.Flush()
streamWriter.Close()
Dim httpResponse = DirectCast(httpWebRequest.GetResponse(), HttpWebResponse)
Using streamReader = New StreamReader(httpResponse.GetResponseStream())
Dim result = streamReader.ReadToEnd()
ACCESS_TOKEN = result
End Using
End Using
End Sub
BUT What can I do with this access token ? How can I start minecraft directly with java arguments ? I want to start minecraft.jar file.
These were my beginnings of programming :) I started with Visual Basic now I'm doing C++. This is for anyone who is wondering how to make Minecraft Launcher.
First you have to download "Game Files" everything is well documented HERE. Then you can start thinking about how to start the game.
You will need access and client token I improved the code a bit:
Imports System.IO
Imports System.Net
Imports System.Web.Script.Serialization ' Add Reference System.Web.Extensions
Module Program
Public Function Authenticate(ByRef username As String, ByRef password As String) As String
Dim UUID As String = Guid.NewGuid.ToString()
Dim Request As HttpWebRequest = DirectCast(WebRequest.Create("https://authserver.mojang.com/authenticate"), HttpWebRequest)
Request.ContentType = "application/json"
Request.Method = "POST"
Using Writer = New StreamWriter(Request.GetRequestStream())
Dim Json As String = ("{ 'agent': {'name': 'Minecraft', 'version': 1}, 'username': '" + username + "', 'password': '" + password + "', 'clientToken': '" + UUID + "', 'requestUser': true }").Replace("'", Chr(34))
Writer.Write(Json)
Writer.Flush()
Writer.Close()
Dim Response = DirectCast(Request.GetResponse(), HttpWebResponse)
Using Reader = New StreamReader(Response.GetResponseStream())
Return Reader.ReadToEnd()
End Using
End Using
End Function
Sub Main()
Dim Response As String = Authenticate("username", "password")
Dim Serializer As JavaScriptSerializer = New JavaScriptSerializer()
Dim Dictionary As Dictionary(Of String, Object) = Serializer.Deserialize(Of Dictionary(Of String, Object))(Response)
Dim AccessToken As String = Dictionary("accessToken")
Dim ClientToken As String = Dictionary("clientToken")
Console.WriteLine(AccessToken)
Console.WriteLine(ClientToken)
Console.Read()
End Sub
End Module
In this code you are sending HTTP POST request to the mojang auth server and then parsing the response as json with JavaScriptSerializer
. The access token and client token are stored in AccessToken
and ClientToken
variables. Mojang Authentication is documented HERE. Then I would recommend you to create Process
from System.Diagnostics
and start it like so:
Public Sub LaunchMinecraft(ByRef AccessToken As String, ByRef ClientToken As String)
Dim Xmx As String = "4G"
Dim Xms As String = "2G"
Dim Title As String = "My Minecraft Instance"
Dim Version As String = "1.7.10"
Dim AssetIndex As String = "..." ' AssetIndex obtained from mojang server
Dim Username As String = "..." ' Minecraft username obtained from mojang server
Dim Libraries As String = "..." ' Paths to all libraries separated by ;
Dim JavaProcess As Process = New Process()
JavaProcess.StartInfo.UseShellExecute = False
JavaProcess.StartInfo.CreateNoWindow = False
JavaProcess.StartInfo.FileName = "..." ' Path to javaw.exe or java.exe
JavaProcess.StartInfo.Arguments = "-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump" +
" -Xmx" + Xmx +
" -Xms" + Xms +
" -Djava.library.path=.//bin/natives" +
" -Dminecraft.client.jar=.//bin/modpack.jar" +
" -Dminecraft.applet.TargetDirectory=.//" +
" -cp .//bin/modpack.jar;" + Libraries + ";.//bin/minecraft.jar" +
" -XX:+UnlockExperimentalVMOptions" +
" -XX:+UseG1GC -XX:G1NewSizePercent=20" +
" -XX:G1ReservePercent=20" +
" -XX:MaxGCPauseMillis=50" +
" -XX:G1HeapRegionSize=16M" +
" net.minecraft.launchwrapper.Launch" +
" --gameDir .//" +
" --username " + Username +
" --assetsDir ..//..//..//cache/assets" +
" --assetIndex " + AssetIndex +
" --version " + Version +
" --uuid " + ClientToken +
" --accessToken " + AccessToken +
" --userProperties {}" +
" --userType mojang" +
" --tweakClass cpw.mods.fml.common.launcher.FMLTweaker" +
" --title " + Title
JavaProcess.Start()
End Sub
This code wasn't tested and also has relative paths. It's just as an example. Note that this is for modded minecraft. Hope it helps!