I was wondering if there is any way (standard or a clever trick) to pass parameters to an OpenGL display list. Let me show an example to clarify what I mean.
Suppose we have the following code:
GLuint l = glGenLists(1);
glNewList(l, GL_COMPILE);
// ...some OpenGL function calls
glBindTexture(GL_TEXTURE_2D, some_texture); // <-- here, I want `some_texture' to be a parameter that I can set when calling the display list
//...some more stuff...
glEndList();
Is there a way to accomplish what I want?
Well, yes, the bound texture is global state and if you bind a texture and then call a display list, the texture should still be bound when the list executed.
But it's better to stop using display lists and use VAs/VBOs, i recommend them!