I am listening on a server in my program and when cleint sends a message, I first send a 1-byte ACK back, where 1 byte is msgType that I received.
My program execution flow is something like:
Socket connection = null;
connection = serverSocket.accept();
connection.setKeepAlive(true);
logger.info("server: connection received from " + connection.getInetAddress().getHostName());
out = new ObjectOutputStream(connection.getOutputStream());
.
.
switch(msgType) {
case 0:
// MSG_START
logger.info("Received MSG_START");
// send ACK
sendACK(out, 0);
logger.info("sent ACK for MSG_START");
break;
.
}
Then I have definition of sendAck function:
private static void sendACK(ObjectOutputStream out, int msgIntType) throws IOException {
// TODO Auto-generated method stub
byte[] msgType = new byte[1];
msgType[0] = (byte) (msgIntType & 0xFF);
logger.debug("Sending message to client: " + msgType.toString());
out.write(msgType);
out.flush();
logger.debug("Sending msg: " + Arrays.toString(msgType));
}
Now problem is that at the client end, when client tried in.read(), it gets byteRead as -1 not 1.
What could be the problem here?
ObjectOutputStream is intended for writing Java objects to streams. In this case, i think you should be using a DataOutputStream (and so should the client).
You would do something like:
dataOutputStream.writeByte(0);
EDIT: BTW, The client should be using a DataInputStream.