I'm creating a 2D fighting game, where the player can choose from a number of fighters. the fighters have different attacks with different animations.
the data (damage, hitbox, cast time, animation, etc.) for every attack is stored in a Scriptable Object that is then triggered by the player script. this worked out fine so far, but I can't find out how to play an animation from code without needing it to be in the animator.
I've tried several solutions that I found here but they seem to end up having to fall back to putting the animation in the animator.
but I can't find out how to play an animation from code without needing it to be in the animator.
You will need the Animator
-Component to run an animation.
But you can assign the animation you want to play at runtime. For this you need the RuntimeAnimationController
to hold the AnimatorController
-object and assign it to your Animator
(in code).