I need to define the location of an html element based on the location of a Cesium entity. I've used the mouse position (Cesium.Cartesian3.clone(movement.endPosition)
), which is in window coordinates, as a test and it works. So I need to get the entity position, transform it to the WGS84 coordinates, transform those to the window coordinates and use them for element.style.left = window_coord.x
and element.style.top = window_coord.y
.
So I get the entity.position and the x, y and z values are right. However when I want to convert them to WGS84 coordinates something goes wrong and I get NaN for lat, lon and height.
These are the variations I've tried, both result in NaN for lat, lon and height:
var carto = Cesium.Ellipsoid.WGS84.cartesianToCartographic(entity.position);
or
var carto = Cesium.Cartographic.fromCartesian(entity.position);
or
var ellipsoid = viewer.scene.globe.ellipsoid;
var cartesian = viewer.camera.pickEllipsoid(entity.position, ellipsoid);
var carto = ellipsoid.cartesianToCartographic(cartesian);
var entity_pos = Cesium.SceneTransforms.wgs84ToWindowCoordinates(scene, carto);
element.style.left = entity_pos.x;
element.style.top = entity_pos.y;
My other idea was manually calculating the WGS84 coordinates but this would be such a dumb workaround. Any ideas on how I could do this without influencing the user experience.
Getting the entity's position must be done with the entity.position.getValue(clock.currentTime)
function, because entities can be moving objects with changing positions.
Here's a demo of an HTML element following an entity position.
// Create Cesium Viewer
var viewer = new Cesium.Viewer('cesiumContainer');
// Create a sample HTML element in the document.
var testElement = document.createElement('div');
testElement.style.position = 'absolute';
testElement.style.border = '2px solid #444';
testElement.style.font = '16px sans-serif';
testElement.innerHTML = 'Testing';
viewer.container.appendChild(testElement);
var isEntityVisible = true;
// Create a sample entity
var entity = viewer.entities.add({
position : Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883),
point : {
pixelSize : 10,
color : Cesium.Color.YELLOW
}
});
// Pre-allocate memory once. Don't re-allocate for each animation frame.
var scratch3dPosition = new Cesium.Cartesian3();
var scratch2dPosition = new Cesium.Cartesian2();
// Every animation frame, update the HTML element position from the entity.
viewer.clock.onTick.addEventListener(function(clock) {
var position3d;
var position2d;
// Not all entities have a position, need to check.
if (entity.position) {
position3d = entity.position.getValue(clock.currentTime, scratch3dPosition);
}
// Moving entities don't have a position for every possible time, need to check.
if (position3d) {
position2d = Cesium.SceneTransforms.wgs84ToWindowCoordinates(
viewer.scene, position3d, scratch2dPosition);
}
// Having a position doesn't guarantee it's on screen, need to check.
if (position2d) {
// Set the HTML position to match the entity's position.
testElement.style.left = position2d.x + 'px';
testElement.style.top = position2d.y + 'px';
// Reveal HTML when entity comes on screen
if (!isEntityVisible) {
isEntityVisible = true;
testElement.style.display = 'block';
}
} else if (isEntityVisible) {
// Hide HTML when entity goes off screen or loses its position.
isEntityVisible = false;
testElement.style.display = 'none';
}
});