Similar to How to get 2D coordinates on window for 3D object in javafx but I couldn't get the solution to work.
I want to draw a 2d border for a 3d shape or more like its projection. I wrote this example code for reference:
import javafx.application.Application;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.SubScene;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
public class CoordinateConversion extends Application {
@Override
public void start(Stage stage) {
var box = new Box(20, 20, 20);
box.setMaterial(new PhongMaterial(Color.TEAL));
box.getTransforms().add(new Rotate(45, new Point3D(1, 1, 1)));
var rootGroup = new Group(box);
var camera = new PerspectiveCamera(true);
camera.setFarClip(500);
camera.setTranslateZ(-100);
var aaScene = new SubScene(rootGroup, 0, 0, true, SceneAntialiasing.BALANCED);
aaScene.setCamera(camera);
var pane3d = new Pane(aaScene);
pane3d.setBackground(new Background(new BackgroundFill(Color.BEIGE, null, null)));
aaScene.widthProperty().bind(pane3d.widthProperty());
aaScene.heightProperty().bind(pane3d.heightProperty());
var overlay = new AnchorPane();
var stack = new StackPane(pane3d, overlay);
var filler = new Rectangle(0, 0, 100, 50);
filler.setFill(Color.rgb(0, 255, 0, 0.3));
var borderPane = new BorderPane();
borderPane.setCenter(stack);
borderPane.setTop(filler);
var scene = new Scene(borderPane);
stage.setScene(scene);
stage.setWidth(800);
stage.setHeight(400);
stage.show();
var sceneBounds = box.localToScene(box.getBoundsInLocal(), false);
var overlayBounds = overlay.sceneToLocal(sceneBounds);
var rect = new Rectangle(overlayBounds.getMinX(), overlayBounds.getMinY(), overlayBounds.getWidth(), overlayBounds.getHeight());
rect.setFill(null);
rect.setStroke(Color.RED);
overlay.getChildren().add(rect);
}
public static void main(String[] args) {
launch(args);
}
}
It draws the red rectangle in the corner while what I want is the "photoshoped" orange one that I added.
The basic idea is to convert bounds from one parent to another, so I convert from one parent to the scene and then from the scene to the next parent as I was taught in How to translate a node in a parent's coordinate system?. Some things i don't understand about the transformation
box.localToScene(box.getBoundsInLocal(), true)
I get NaN
bounds even though the box is in a subscene and I want the coordinates in the scene.sceneBounds
and overlayBounds
are the same even though the overlay starts 50 pixels lower than the scene (because of the filler). i would expect every conversion between the overlay and the scene to be exactly +-50 on y if there are no transforms on them.Also I tried to get the sceneBounds
with box.getParent().localToScene(box.getBoundsInParent())
but ti's the same. I guess it makes sense because I use the parent to convert the bounds in parent instead of the node to convert the bounds in local.
Using Javafx 12
You have a "time" issue: you set your subScene with 0x0 dimensions, then you add the bindings, and do the calculations for sceneBounds
right after showing the stage, which return NaN
.
If you add a listener to pane3d.widthProperty()
, you will see that the sceneBounds
is resolved before the width changes, therefore, you are working with a 0x0 subScene. So you are calling it too early.
Possible solutions:
var aaScene = new SubScene(rootGroup, 800, 400, true, SceneAntialiasing.BALANCED);
stage.show();
var sceneBounds = box.localToScene(box.getBoundsInLocal(), true);
...
aaScene.heightProperty().addListener((obs, ov, nv) -> {
var sceneBounds = box.localToScene(box.getBoundsInLocal(), true);
...
});
In either case, note that you have to use localToScene(..., true)
to get scene coordinates:
If the Node does not have any SubScene or rootScene is set to true, the result point is in Scene coordinates of the Node returned by getScene().