I want to trigger my WaitAnswerIntentHandler only if RandomLetterIntentHandler was triggered before. Currently my second intent can be triggered with {animal}{country}{color}{food} utterances (not all required and can be in any order) but it need the first intent for make the logic I want.
const RandomLetterIntentHandler = {
canHandle(handlerInput) {
return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
&& Alexa.getIntentName(handlerInput.requestEnvelope) === 'RandomLetterIntent';
},
handle(handlerInput) {
// **get a letter from the user**
const requestAttributes = handlerInput.attributesManager.getRequestAttributes();
const randomLetter = randomLetterGenerator.getOneRandomLetter();
const speechText = requestAttributes.t('RANDOM_LETTER_ASK', randomLetter);
timerUtils.startTimer();
puntuacion = 0;
letter= randomLetter;
return handlerInput.responseBuilder
.speak(speechText)
.reprompt(speechText)
.getResponse();
}
};
const WaitAnswerIntentHandler = {
canHandle(handlerInput){
return Alexa.getRequestType(handlerInput.requestEnvelope) === 'IntentRequest'
&& Alexa.getIntentName(handlerInput.requestEnvelope) === 'WaitAnswerIntent'
&& gameState > 0;
},
handle(handlerInput){
### **// get {animal}{country}{color}{food} (not all required and can be in any order) but need the letter that is obtained in the previous intent**
const intent = handlerInput.requestEnvelope.request.intent;
const animal = intent.slots.ANIMAL.value;
const country = intent.slots.COUNTRY.value;
const color = intent.slots.COLOR.value;
const food = intent.slots.FOOD.value;
let cadenaFinal = '';
let tiempoFinal = 0;
if(animal && animal[0]===letter){
puntuacion = puntuacion + 10;
cadenaFinal = cadenaFinal + ' ' + animal;
}
if(country && country[0]===letter){
puntuacion = puntuacion + 10;
cadenaFinal = cadenaFinal + ' ' + country;
}
if(color && color[0]===letter){
puntuacion = puntuacion + 10;
cadenaFinal = cadenaFinal + ' ' + color;
}
if(food && food[0]===letter){
puntuacion = puntuacion + 10;
cadenaFinal = cadenaFinal + ' ' + food;
}
tiempoFinal = timerUtils.endTimer();
puntuacion = puntuacion - tiempoFinal;
if(!cadenaFinal){cadenaFinal='ninguna'}
const repromtText = 'pídeme otra letra para seguir jugando';
const speakOutput = `Tu respuesta válida fue ${cadenaFinal}, has tardado ${tiempoFinal.toString()} segundos y tu puntuación es ${puntuacion.toString()}`;
gameState = 0;
return handlerInput.responseBuilder
.speak(speakOutput)
.reprompt(repromtText)
.getResponse();
}
};
This is best solution from an oficial amazon developer.
const Alexa = require('ask-sdk-core');
let hello = false;
const LaunchRequestHandler = {
canHandle(handlerInput) {
return handlerInput.requestEnvelope.request.type === 'LaunchRequest';
},
handle(handlerInput) {
const speechText = 'Welcome to the Alexa Skills Kit, you can say hello!';
return handlerInput.responseBuilder
.speak(speechText)
.reprompt(speechText)
.getResponse();
},
};
const HelloWorldIntentHandler = {
canHandle(handlerInput) {
return handlerInput.requestEnvelope.request.type === 'IntentRequest'
&& handlerInput.requestEnvelope.request.intent.name === 'HelloWorldIntent';
},
handle(handlerInput) {
hello = true;
const speechText = `Hello`;
return handlerInput.responseBuilder
.speak(speechText)
.reprompt(speechText)
.getResponse();
},
};
const ByeIntentHandler = {
canHandle(handlerInput) {
return handlerInput.requestEnvelope.request.type === 'IntentRequest'
&& handlerInput.requestEnvelope.request.intent.name === 'ByeIntent';
},
handle(handlerInput) {
let speechText;
if (!hello) {
speechText = 'dont say bye before hello';
return handlerInput.responseBuilder
.speak(speechText)
.reprompt(speechText)
.getResponse();
}
speechText = `Bye`;
return handlerInput.responseBuilder
.speak(speechText)
.reprompt(speechText)
.getResponse();
},
};
const ErrorHandler = {
canHandle(handlerInput, error) {
return true;
},
handle(handlerInput, error) {
return handlerInput.responseBuilder
.speak('I do not understand what you say')
.getResponse();
},
};
const SessionEndedRequestHandler = {
canHandle(handlerInput) {
return handlerInput.requestEnvelope.request.type === 'SessionEndedRequest';
},
handle(handlerInput) {
console.log(`Session ended with reason: ${handlerInput.requestEnvelope.request.reason}`);
hello = false;
return handlerInput.responseBuilder.getResponse();
},
};
const skillBuilder = Alexa.SkillBuilders.custom();
exports.handler = skillBuilder
.addRequestHandlers(
LaunchRequestHandler,
HelloWorldIntentHandler,
ByeIntentHandler,
SessionEndedRequestHandler
)
.addErrorHandlers(ErrorHandler)
.lambda();