I'm trying to add gesture code for swipe up/down to my UIViewController
in a tvOS app.
override func loadView() {
let swipeDown = UISwipeGestureRecognizer(
target: self,
action: #selector(self.respondToSwipeGesture)
)
swipeDown.direction = UISwipeGestureRecognizer.Direction.down
self.view.addGestureRecognizer(swipeDown)
let swipeUp = UISwipeGestureRecognizer(
target: self,
action: #selector(self.respondToSwipeGesture)
)
swipeUp.direction = UISwipeGestureRecognizer.Direction.up
self.view.addGestureRecognizer(swipeUp)
}
@objc private func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizer.Direction.down:
print("Swiped down")
case UISwipeGestureRecognizer.Direction.up:
print("Swiped up")
default:
break
}
}
}
When I run this I get a
Thread 1: EXC_BAD_ACCESS (code=2, address=0x7ffee7146fe8)
on the let swipeDown
line in the loadView
function.
I'm using Xcode 11. What am I missing here?
Yeah, missing super.loadView() in your code also, you should create the gestures in viewDidLoad instead loadView.
override func loadView() {
super.loadView() // ---> In this case always in the second line
let swipeDown = UISwipeGestureRecognizer(
target: self,
action: #selector(self.respondToSwipeGesture)
)
swipeDown.direction = UISwipeGestureRecognizer.Direction.down
self.view.addGestureRecognizer(swipeDown)
let swipeUp = UISwipeGestureRecognizer(
target: self,
action: #selector(self.respondToSwipeGesture)
)
swipeUp.direction = UISwipeGestureRecognizer.Direction.up
self.view.addGestureRecognizer(swipeUp)
}
@objc private func respondToSwipeGesture(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizer.Direction.down:
print("Swiped down")
case UISwipeGestureRecognizer.Direction.up:
print("Swiped up")
default:
break
}
}
}