I have got a recursive SplayTreeMap (autogenerated) like this (pseudocode):
SplayTreeMap map = <SplayTreeMap>{
Entry('path', 'cooltype'): <SplayTreeMap>{
Entry('subpath', 'othercooltype'): <SplayTreeMap>{
Entry('subsubpath', 'coolcooltype'): <SplayTreeMap>{},
},
Entry('othersubpath', 'othercooltype'): <SplayTreeMap>{},
},
}
Class Entry looks like this:
class Entry implements Comparable<Entry> {
String path;
String type = 'defaulttype';
int songs = 0;
Entry(this.path, this.type);
@override
int compareTo(Entry other) =>
this.path.toLowerCase().compareTo(other.path.toLowerCase());
@override
String toString() => 'Entry( ${this.path} )';
String get name => path.split('/').lastWhere((e) => e != '');
}
What I want to do is to add 1 to Entry('subpath', 'othercooltype').songs
. I tried map.update
, but with no success ([ERROR:flutter/lib/ui/ui_dart_state.cc(148)] Unhandled Exception: type '(dynamic) => dynamic' is not a subtype of type '(SplayTreeMap<dynamic, dynamic>) => SplayTreeMap<dynamic, dynamic>' of 'update'
). I also tried saving its value, removing the key and adding the updated key, but it was buggy (sometimes worked, sometimes not).
My current code:
Entry entry = Entry(relativeString, type);
if (type == 'othercooltype') entry.songs++;
if (!submap.containsKey(entry)) {
submap[entry] = SplayTreeMap();
setState(() => valueChanged(value++));
} else {
// update key with songs++
}
You could access the key and just change it's songs property without altering the map. Something like this:
Entry keyEntry = submap.keys.firstWhere((key) => key == entry);
keyEntry.songs = 1;
And you will need to override the Entry equality operator
@override
bool operator ==(other) {
return this.path == other.path;
}
@override
int get hashCode => super.hashCode;