androidc++audiopcmaudioflinger

Capturing audio data and save to raw PCM file in AudioFlinger


After some research, I find out this is possible to capture the audio data in libaudioflinger of Android.

I think the audio data is being written to HAL in here:

ssize_t framesWritten = mNormalSink->write((char *)mSinkBuffer + offset, count);

Full code: https://android.googlesource.com/platform/frameworks/av/+/lollipop-release/services/audioflinger/Threads.cpp#2118

So, I would like to save the mSinkBuffer + offset to a file (which I expected it will be raw PCM audio file). I using those stream to write it to file:

std::ofstream audioData ("/data/audiodata.raw", std::fstream::app);
audioData.write((char *)mSinkBuffer + offset, count);
audioData.close();

The file is successfully written and it has data in it. But, when I play the PCM file (audiodata.raw) with aplay or ffplay, the only sound I got is noise.

aplay -t raw -c 2 -f S16_LE -r 48000 audiodata.raw

I was worry about the config of aplay. So I print some log of the libaudioflinger:

10-07 10:14:54.575  1300  1366 I AudioFlinger: I/O handle: 13
10-07 10:14:54.575  1300  1366 I AudioFlinger: Standby: no
10-07 10:14:54.575  1300  1366 I AudioFlinger: Sample rate: 48000 Hz
10-07 10:14:54.575  1300  1366 I AudioFlinger: HAL frame count: 512
10-07 10:14:54.575  1300  1366 I AudioFlinger: HAL format: 0x1 (AUDIO_FORMAT_PCM_16_BIT)
10-07 10:14:54.575  1300  1366 I AudioFlinger: HAL buffer size: 2048 bytes
10-07 10:14:54.575  1300  1366 I AudioFlinger: Channel count: 2
10-07 10:14:54.575  1300  1366 I AudioFlinger: Channel mask: 0x00000003 (front-left, front-right)
10-07 10:14:54.575  1300  1366 I AudioFlinger: Processing format: 0x5 (AUDIO_FORMAT_PCM_FLOAT)
10-07 10:14:54.576  1300  1366 I AudioFlinger: Processing frame size: 8 bytes
10-07 10:14:54.576  1300  1366 I AudioFlinger: Pending config events:
10-07 10:14:54.576  1300  1366 I AudioFlinger:  none
10-07 10:14:54.576  1300  1366 I AudioFlinger: Output device: 0x2 (AUDIO_DEVICE_OUT_SPEAKER)
10-07 10:14:54.576  1300  1366 I AudioFlinger: Input device: 0 (AUDIO_DEVICE_NONE)
10-07 10:14:54.576  1300  1366 I AudioFlinger: Audio source: 0 (default)

I don't know what I did wrong. Please help me!

Thank you in advanced!


Solution

  • Open The file in append |binary mode

    std::ofstream audioData ("/data/audiodata.raw", std::fstream::app | std::fstream::binary);

    binary - binary - Operations are performed in binary mode rather than text.

    Raw PCM buffer should be written in binary mode.

    Please check the code for the difference between the bytes and count ( added some comments for the reference , I hope this will solve your problem)

    if (mNormalSink != 0) {
    
        /* Count is the number of Frames or sample written != bytes  */
        const size_t count = mBytesRemaining / mFrameSize;
    
        ATRACE_BEGIN("write");
        // update the setpoint when AudioFlinger::mScreenState changes
        uint32_t screenState = AudioFlinger::mScreenState;
        if (screenState != mScreenState) {
            mScreenState = screenState;
            MonoPipe *pipe = (MonoPipe *)mPipeSink.get();
            if (pipe != NULL) {
                pipe->setAvgFrames((mScreenState & 1) ?
                        (pipe->maxFrames() * 7) / 8 : mNormalFrameCount * 2);
            }
        }
        ssize_t framesWritten = mNormalSink->write((char *)mSinkBuffer + offset, count);
    
        ATRACE_END();
        if (framesWritten > 0) {
            bytesWritten = framesWritten * mFrameSize;
            // std::ofstream audioData ("/data/audiodata.raw", std::fstream::binary);
            /* File write or stream write is the number of bytes written to the file */
            audioData.write((char *)mSinkBuffer + offset, bytesWritten);
            // audioData.close();
        } else {
            bytesWritten = framesWritten;
        }
    // otherwise use the HAL / AudioStreamOut directly
    }
    

    Audacity - Open a raw file

    File -> Import -> raw data

    Select the raw file path

    Based on your raw file attached.

    Use these Setting

    Encoding : 32 -bit float

    Byte order: Little Endian

    Channels : 2 channels ( stereo)

    Start offset : 0

    Amount to import : 100

    Sample Rate : 48000

    File plays properly without any glitches/noise.