I'm currently trying to create a GeoMipTerrain from heightmap png file and then apply texture to it, here's my code:
from direct.showbase.ShowBase import ShowBase
from panda3d.core import GeoMipTerrain, Texture
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# Set up the GeoMipTerrain
terrain = GeoMipTerrain("myDynamicTerrain")
terrain.setHeightfield("heightmap.png")
terrainTexture = self.loader.loadTexture("grass.png")
terrainTexture.setWrapU(Texture.WM_repeat)
terrainTexture.setWrapV(Texture.WM_repeat)
# Set terrain properties
terrain.setBlockSize(128)
terrain.setNear(20)
terrain.setFar(100)
terrain.setFocalPoint(self.camera)
# Store the root NodePath for convenience
root = terrain.getRoot()
root.reparentTo(self.render)
root.setSz(100)
# Generate it.
terrain.setColorMap(terrainTexture)
terrain.generate()
app = MyApp()
app.run()
Everything works without error, but I see no texture on a terrain, only pure white color. I can change the setColorMap line to this:
terrain.setColorMap("grass.png")
And it will work just fine, however, the textured is very blurry and not correctly resized. I would like to be able to manipulate the texture on a terrain so the first method would be prefered if somebody could help me figure out why the texture isn't rendered.
Thanks!
Okay, so I finally figured it out, texture setting works differently on terrains:
from direct.showbase.ShowBase import ShowBase
from panda3d.core import GeoMipTerrain, Texture, TextureStage
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# Set up the GeoMipTerrain
terrain = GeoMipTerrain("myDynamicTerrain")
terrain.setHeightfield("heightmap.png")
terrainTexture = self.loader.loadTexture("grass.png")
# Set terrain properties
terrain.setBlockSize(32)
terrain.setNear(20)
terrain.setFar(100)
terrain.setFocalPoint(self.camera)
# Store the root NodePath for convenience
root = terrain.getRoot()
root.setTexture(TextureStage.getDefault(), terrainTexture)
root.setTexScale(TextureStage.getDefault(), 100)
root.reparentTo(self.render)
root.setSz(1000)
# Generate it.
terrain.generate()
app = MyApp()
app.run()
Also, in the future I recommended to look for answers on https://discourse.panda3d.org/ as the community is much more active there