I am able to draw the polygon on mapView however I need to locate the polygon and zoom it manually. Is there a way to do this process automatically like adjust the polygon in centre? I have browsed the internet and read few related articles, most of them are based on polylines and points. Any kind of help will be appreciated, as I am finding for the solution for a while. Thanks in advance.
Using the following methods to draw the polygon on mapView : -
func drawFence(coordinates: UnsafePointer<CLLocationCoordinate2D>, count: Int) {
let makePoly = MKPolygon(coordinates: coordinates, count: count)
mapview.addOverlay(makePoly)
}
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
guard let polyOverlay = overlay as? MKPolygon else { return MKOverlayRenderer() }
let polyRender = MKPolygonRenderer(polygon: polyOverlay)
polyRender.fillColor = #colorLiteral(red: 0.9764705882, green: 0.09803921569, blue: 0.2588235294, alpha: 0.6)
polyRender.strokeColor = #colorLiteral(red: 0.9764705882, green: 0.09803921569, blue: 0.2588235294, alpha: 1)
polyRender.lineWidth = 2
return polyRender
}
If you’re trying to zoom into a particular overlay, you can:
let insets = UIEdgeInsets(top: 50, left: 50, bottom: 50, right: 50)
func zoom(for overlay: MKOverlay) {
mapView.setVisibleMapRect(overlay.boundingMapRect, edgePadding: insets, animated: true)
}
If you want to zoom the map to show all the overlays, you can do:
func zoomForAllOverlays() {
guard let initial = mapView.overlays.first?.boundingMapRect else { return }
let mapRect = mapView.overlays
.dropFirst()
.reduce(initial) { $0.union($1.boundingMapRect) }
mapView.setVisibleMapRect(mapRect, edgePadding: insets, animated: true)
}
For example, having added two overlays (over NYC and Stamford), I called that routine, and it resulted in:
By the way, I know the question was about Polygon
overlays, but the technique works regardless of the overlay type. It was just simpler to create Circle
overlays for demonstration purposes.