I am creating an Image Editor application using sliders, something like Instagram, and I am using library image/image.dart. The problem is that once you move the slider it updates the image but just that time, if you move it again, it won't update.
I have set everything as expected, setState() functions as flutter asks, but I don't know why it won't update again.
import 'dart:io';
import 'dart:ui';
import 'package:flutter/material.dart';
import 'package:image/image.dart' as br;
import 'package:path_provider/path_provider.dart';
import 'package:image_picker/image_picker.dart';
class ImageManager extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return _ImageManagerState();
}
}
class _ImageManagerState extends State<ImageManager> {
File imageFile;
br.Image image;
Image _imageWidget;
Future<String> get _localPath async {
final directory = await getApplicationDocumentsDirectory();
return directory.path;
}
// get tmp file
Future<File> get _localFile async {
final path = await _localPath;
return File('$path/tmp.jpg');
}
// pick image on button click
Future<void> _pickImage(ImageSource source) async{
File selectedFile = await ImagePicker.pickImage(source: source);
br.Image selectedImage;
if (selectedFile != null){
selectedImage = br.decodeImage(selectedFile.readAsBytesSync());
br.grayscale(selectedImage);
selectedFile.writeAsBytesSync(br.encodeJpg(selectedImage));
}
setState((){
image = selectedImage;
imageFile = selectedFile;
_imageWidget = Image.file(imageFile);
});
}
// MAIN PROBLEM, UPDATING THE CONTRAST WILL ONLY DO IT ONCE
Future<void> updateContrast(value) async{
File contrastFile = imageFile;
br.Image contrast = br.decodeImage(contrastFile.readAsBytesSync());
contrast = br.adjustColor(contrast, contrast: value);
contrastFile.writeAsBytesSync(br.encodeJpg(contrast));
// Save the thumbnail as a jpg.
File path = await _localFile;
path.writeAsBytesSync(br.encodeJpg(contrast));
setState(() {
image = contrast;
imageFile = contrastFile;
if(path != null){
_imageWidget = Image.file(path);
print(value);
}
});
}
//
Widget _buildImage(BuildContext context){
return Column(
children: [
Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.width,
child: _imageWidget,
),
Column(
children: [
Container(
padding: const EdgeInsets.only(left: 8, right: 8),
child: Column(
children: <Widget>[
// contrast
Text("Contraste"),
Padding(
padding: const EdgeInsets.only(bottom: 4.0, top: 0.0),
child: Container(
child: Slider(
min: 0.0,
max: 1.0,
divisions: 100,
value: _contrast,
activeColor: Colors.blue[500],
inactiveColor: Colors.blue[50],
label: "${(_contrast *100).round()}",
onChanged: (value) async{
changeContrast(value);
},
onChangeEnd: (value) async{
updateContrast(value);
},
),
),
),
],
),
),
],
),
]
);
}
I expect the image to update every time the slider is changed.
I solved the issue, which is pretty weird to me, but if someone can explain it, I would appreciate it.
Future<void> adjustImage() async{
File toAdjustFile = imageFile;
br.Image toAdjust = br.decodeImage(toAdjustFile.readAsBytesSync());
toAdjust = br.adjustColor(toAdjust, contrast: _contrast, brightness: _brightness, exposure: _exposure);
setState(() {
_imageWidget = Image.memory(br.encodeJpg(toAdjust));
});
}
I refactored my function and set the widget to another constructor, Image.memory()
.