How to correctly add in Three.js PointerLockControl? I tried using examples, but no luck, always get some kind of error. I import libraries through the head part like that <script src="lib/controls/PointerLockControls.js"></script>
If I do this
function createControls(){
controls = new THREE.PointerLockControls( camera, document.body );}
I got error in PointerLockControls.jf file
ReferenceError: Vector3 is not defined
That line where error is, looks like this
var vec = new Vector3();
Where to start and how to put it neatly in the code? I am using this one example. Thank you very much for your help. There is my code
/*
My WebGL App
*/
let mainContainer = null;
let fpsContainer
let stats = null;
let camera = null;
let renderer = null;
let scene = null;
// Global variables
function init(){
if ( THREE.WEBGL.isWebGLAvailable() === false ) container.appendChild( WEBGL.getWebGLErrorMessage() );
fpsContainer = document.querySelector( '#fps' );
mainContainer = document.querySelector( '#webgl-secne' );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xEEEEEE ); // http://www.colorpicker.com/
scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
createStats();
createCamera();
createControls();
createLights();
createMeshes();
createRenderer();
renderer.setAnimationLoop( () => {
update();
render();
} );
}
// Animations
function update(){
}
// Statically rendered content
function render(){
stats.begin();
renderer.render( scene, camera );
stats.end();
}
// FPS counter
function createStats(){
stats = new Stats();
stats.showPanel( 0 ); // 0: fps, 1: ms, 2: mb, 3+: custom
fpsContainer.appendChild( stats.dom );
}
// Camera object
function createCamera(){
const fov = 75;
const aspect = mainContainer.clientWidth / mainContainer.clientHeight;
const near = 0.1;
const far = 500; // meters
camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set( 0, 10, 0 );
}
// Interactive controls
function createControls(){}
// Light objects
function createLights(){}
// Meshes and other visible objects
function createMeshes(){
const geo = new THREE.PlaneBufferGeometry(1000, 1000, 100, 100);
const mat = new THREE.MeshBasicMaterial({ color: 0x98FB98, side: THREE.DoubleSide });
const plane = new THREE.Mesh(geo, mat);
plane.rotateX( - Math.PI / 2 );
scene.add(plane);
}
// Renderer object and features
function createRenderer(){
renderer = new THREE.WebGLRenderer();
renderer.setSize(mainContainer.clientWidth, mainContainer.clientHeight);
renderer.setPixelRatio( window.devicePixelRatio );
// renderer.setClearColor(0xEEEEEE);
mainContainer.appendChild( renderer.domElement );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
window.addEventListener( 'resize', onWindowResize, false );
init();
It seems you are using the ES6 module version of PointerLockControls
. If you are not using modules in your app, try it with the following file instead:
https://github.com/mrdoob/three.js/blob/dev/examples/js/controls/PointerLockControls.js
three.js R110