The Delphi Docwiki explains that Pulse notifies the next thread in the waiting queue that it will be able to lock the specified object as soon as the calling thread releases the object. PulseAll signals all threads in the waiting queue.
I found this code which uses Pulse in a threaded queue implementation, and given the definition above, think that PulseAll should be used - or asked in a different way: when is it correct to use Pulse instead of PulseAll? (Where the basic question is: how can I be sure that the 'next thread in the queue' is alyways the thread who needs to be notified, except in the trivial cases when there are only two threads in total, or the code can safely assume that the only waiting thread is the thread who needs to be nofified/'pulsed')?
function TSimpleThreadedQueue.Enqueue(const Item: T; Timeout: LongWord): TWaitResult;
begin
if Closed then Exit(wrAbandoned);
if not TMonitor.Enter(FQueue, Timeout) then Exit(wrTimeout);
try
if Closed then Exit(wrAbandoned);
FQueue.Enqueue(Item);
TMonitor.Pulse(FQueue);
Result := wrSignaled;
finally
TMonitor.Exit(FQueue);
end;
end;
For the corresponding synchronization methods in the Java language I found this question: Java: notify() vs. notifyAll() all over again
Update: the Java question linked above has one interesting answer which shows how a deadlock can occur even in a producer/consumer application which has only two methods, put and get, and which uses notify() (the Java counterpart of Pulse()): Java: notify() vs. notifyAll() all over again
The answer contains the recommendation
If you are not sure which to use, then use
notifyAll
.
In a traditional producer/consumer queue, each consumer thread takes one item off the queue.
When you enqueue a single item you only need to wake up a single consumer thread. Since any of the consumer threads can handle the task, it does not matter which one is woken up, so long as one is. Thus a call to Pulse()
rather than PulseAll()
suffices.