I get a compiler error (C2061) in MSVS C++ 2010 IDE, when I try to compile. I simply got no clue as to why it occurs, as I can see no apparant error.
#pragma once
#ifndef _CCOMPONENT_H
#define _CCOMPONENT_H
#include "CGame.h"
class CComponent
{
public:
CComponent(CGame &game);
~CComponent();
protected:
virtual void Draw();
virtual void Update();
virtual void Init();
void Dispose();
};
#endif // _CCOMPONENT_H
Compiler Error:
ccomponent.h(10): error C2061: syntax error : identifier 'CGame'
Contents of CGame.h
/**************************************************
*
*
****************************************************/
#pragma once
#ifndef _CGAME_H
#define _CGAME_H
#include <cstdio>
#include <list>
//#include <Box2D/Box2D.h>
#include <allegro5\allegro5.h>
#include "SharedDef.h"
#include "CComponent.h"
#include "CTestPlayer.h"
using namespace std;
class CComponent;
class CTestPlayer;
const int MAX_COMPONENTS = 255;
class CGame
{
public:
// CONSTRUCTORS
CGame();
~CGame();
// ACCESSORS
ALLEGRO_DISPLAY *GetGameDisplay();
ALLEGRO_EVENT_QUEUE *GetGameEventQueue();
list<CComponent> GetComponents() { return *m_Components; }
void AddComponent(CComponent component);
bool IsRun();
void StartTimer();
void StopTimer();
virtual bool ShouldDraw();
virtual bool ShouldUpdate();
virtual void Update(void);
virtual void Draw(void);
virtual void Dispose();
protected:
virtual void RegisterEventSources();
virtual void Initialize();
private:
bool InitializeAllegro();
private:
ALLEGRO_DISPLAY *m_Display;
ALLEGRO_EVENT_QUEUE *m_EventQueue;
ALLEGRO_TIMER *m_Timer;
ALLEGRO_EVENT m_Event;
list<CComponent> *m_Components;
//CComponent *m_Components[MAX_COMPONENTS];
bool m_bIsRunning;
bool m_bShouldDraw;
};
#endif // _CGAME_H
and, "class CGame" is declared and defined in "CGame.h", so I really cannot see why....
Your headers try to #include each other - you can't do that. Remove the #include of the game header from the component header and use a forward declaration of CGame instead.
CComponent(class CGame &game);
On a design point, problems like this usually mean you have got something wrong. I think it unlikely that components should know about the game they are part of.