Looking for some advice as to what can cause a crash of this type in Windows when loading a dll.
I'm writing a Windows VST3 .dll plugin in C++, and experiencing a crash on startup when my .dll is loaded. When running the host application and the plugin via Visual Studio 2019 debugger I'm getting the Access violation executing location ...
dialog shown above, and the call stack is empty, making me think memory is completely corrupted.
Maybe this is caused by linking options I need to tweak when building the .dll?
Here are some facts:
Unfortunately, getting an entire blank VST3 plugin together is too much code to post in a StackOverflow question. But since I can get the plugin to work if I comment out all calls to 3rd party libraries, I don't think the code itself is the issue, I think the way the dll (.vst3) file is built is the problem.
The critical portion of the CMakeLists.txt
file that builds the .vst3 dll file looks like this:
FIND_LIBRARY ( SuperpoweredSDK NAMES SuperpoweredWin141_Debug_MD_x64.lib PATHS ${SUPERPOWERED_DIR}/libWindows )
SET ( TEST_EXTERNAL_DEPS PRIVATE Threads::Threads ${SuperpoweredSDK} )
FILE ( GLOB JUCE_SOURCE ${CMAKE_HOME_DIRECTORY}/JuceLibraryCode/*.cpp )
LIST ( FILTER JUCE_SOURCE EXCLUDE REGEX ".+/JuceLibraryCode/include_juce_audio_plugin_client_[^u].+" )
FILE ( GLOB PLUGIN_SOURCE *.cpp )
ADD_LIBRARY ( TestVST3 SHARED ${JUCE_SOURCE} ${PLUGIN_SOURCE} ${CMAKE_HOME_DIRECTORY}/JuceLibraryCode/include_juce_audio_plugin_client_VST3.cpp )
SET_TARGET_PROPERTIES ( TestVST3 PROPERTIES OUTPUT_NAME "Test" SUFFIX ".vst3" )
TARGET_LINK_LIBRARIES ( TestVST3 PUBLIC ${TEST_EXTERNAL_DEPS} )
We eventually did find the cause of this crash. With VST3 files, the DAW loads each .dll (or .vst3), queries the capabilities, and immediately unloads the dll again. It then moves on to the next file, and the process starts all over until all plugins have been queried.
In this case, one of the 3rd party libs I was using (SuperpoweredSDK) starts a background thread to verify the license against a web server somewhere. This was not documented. With the background thread started, the DAW unknowingly proceeds to unload the DLL, leaving the thread hanging there running code that no longer exists! And thus, the crash without any call stack.
Several possible solutions: