I'm trying to make a typical platformer using pygame but I'm not exactly sure how I should go about doing a death sequence. I want it so after time the player dies every sprite's position is reset to its original position if they moved at all.
I tried experimenting with the pygame.sprite.Group().copy()
but I don't know how to use it or if it even applies to my situation.
I would store a copy of the original position in the sprite, and then as @furas suggests re-position and re-stat the sprite via a reset()
function.
For example:
class ResettableSprite( pygame.sprite.Sprite ):
MAX_HEALTH = 100
def __init__( self, image, x, y ):
pygame.sprite.Sprite.__init__( self )
self.image = image
self.rect = self.image.get_rect()
self.start_x = x
self.start_y = y
self.reset()
def reset( self ):
self.rect.x = self.start_x
self.rect.y = self.start_y
self.health = ResettableSprite.MAX_HEALTH
# ... etc.