I get the std::bad_aloc exception on server side, when the for
loop reaches the second round. Here is the code:
void UDP_ProcessClient (int socketFileDescriptor, void *transmitBuffer, void *receiveBuffer, size_t transmitBufferSize, struct sockaddr *clientAddress, socklen_t clientAddressLength, char *workDir, size_t fileNumber)
{
size_t i;
size_t bufferSize = 0;
string resultName, imageName;
for (i = 0; i < 6; i++)
{
/// Start communicating (read/write)
/// Prepare buffers for communication
cout << "[Server]: Receiving data from client..." << endl;
UDP_ReceiveData(socketFileDescriptor, (uint32_t *) &bufferSize, sizeof(bufferSize), MSG_WAITALL, clientAddress, &clientAddressLength); /// Get required data buffer size
//cout << "[Server]: PHPDHPHPHFPSADHFI" << endl;
receiveBuffer = new uint8_t[bufferSize]; /// Allocate memory
clog << "Receiving file of size " << bufferSize << endl;
UDP_ReceiveData(socketFileDescriptor, (int8_t *) receiveBuffer, bufferSize, MSG_WAITALL, clientAddress, &clientAddressLength); /// Read data
//cout << "SDFDSFDSFFADSFASDFSDVLALALL " << bufferSize << endl;
cout << '\a';
cout << "[Server]: Data received successful" << endl;
/// Save image.bmp file
resultName = workDir;
imageName = "image_" + to_string(fileNumber) + ".jai";
resultName += imageName;
createImageFromBuffer((uint8_t *) receiveBuffer, bufferSize, resultName);
/// Clear memory
bufferSize = 0;
delete[] (uint8_t *) receiveBuffer;
}
}
After each allocation of memory new []
at the beginning of round I don't forget to free delete []
it at the end of the end of each round.
All files that are received are the same size. I can show the client code, but I think it works correctly.
Client side code:
for (i = 0; i < 6; i++)
{
/// Do useful work (payload)
/// Prepare files
imageFileFullName = pathToImageFiles + imageFileName + std::to_string(i) + imageFileFormat;
std::clog << "Opening file..." << std::endl;
imageFile = new std::fstream;
imageFile->open(imageFileFullName, std::ios::in | std::ios::binary | std::ios::ate);
//checkFileOpened(imageFile);
if (!(imageFile->is_open()))
{
std::cerr << "Can't open file " << imageFileFullName << ": ";
perror("");
exit(EXIT_FAILURE);
}
imageFileSize = imageFile->tellg();
imageFile->seekg(0, std::ios::beg);
/// Prepare transmit buffer
transmitBuffer = new uint8_t[imageFileSize];
std::cout << "Reading file..." << std::endl;
imageFile->read((char *) transmitBuffer, imageFileSize);
imageFile->close();
delete imageFile; /// Delete used file
/// Send/Receive Data to/from Server
std::cout << "Sending file..." << std::endl;
UDP_SendData(socketFileDescriptor, &imageFileSize, sizeof(imageFileSize), MSG_CONFIRM, (struct sockaddr *) addressIterator_Pointer->ai_addr, addressIterator_Pointer->ai_addrlen);
UDP_SendBigPacket(socketFileDescriptor, (uint8_t *) transmitBuffer, imageFileSize, MSG_CONFIRM, (struct sockaddr *) addressIterator_Pointer->ai_addr, addressIterator_Pointer->ai_addrlen);
delete[] transmitBuffer; /// Free memory
}
...
A runtime exception on server side:
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Aborted
One of possible explanations could be that bufferSize is unreasonably big. Try to debug the code if possible, or print out the bufferSize to see it.