blenderunreal-engine4

How can I fix it:Model doesn't work at pose mode


Like the following image I cannot combine bones at my model:

image1

I just used armature-human(meta rig) but it seems doesn't work. When I imported it to UE4, I couldn't apply motions to my model. How can I fix it?


Solution

  • You have to connect armature with the skin (model). Here is the easiest way:

    1. select your model in object mode
    2. shift select your armature in object mode
    3. set parent to / with automatic weights (Ctrl + P)

    This will add armature modifier to your model and automaticaly create weights for each bone as vertex groups. Also it will set armature as parent of the model.