Unthinkingly I wrote some code to check that all the values of a struct were set to 0. To accomplish this I used:
bool IsValid() {
return !(0 == year == month == day == hour == minute == second);
}
where all struct members were of type unsigned short. I used the code as part of a larger test but noticed that it was returning false for values differing from zero, and true for values that were all equal to zero - the opposite of what I expected.
I changed the code to read:
bool IsValid() {
return (0 != year) || (0 != month) || (0 != day) || (0 != hour) || (0 != minute) || (0 != second);
}
But would like to know what caused the odd behaviour. Is it a result of precedence? I've tried to Google this answer but found nothing, if there's any nomenclature to describe the result I'd love to know it.
I compiled the code using VS9 and VS8.
==
groups from left to right, so if all values are zero then:
0 == year // true
(0 == year) == month // false, since month is 0 and (0 == year) converts to 1
((0 == year) == month) == day // true
And so on.
In general, x == y == z
is not equivalent to x == y && x == z
as you seem to expect.